Senior Global Brand Marketer · Portfolio 2026

Strategy.
Execution.
End-to-end.

Brought global brands like Supercell and CD Projekt Red into Korea, and
scaled NEXON's Korean brands globally — $1.6M+ orchestrated, 11+ campaigns, across five countries.

Experience 9 Years
Campaigns Led 11+
Budget Managed $1.6M+
Awards 3 Red Dot 2021 · A.N.D ×2
View Portfolio
01

Overview

Core Campaigns

More Campaigns

Nexpace
06 Dec 2025 — Feb 2026
Influencer Marketing

MapleStory Universe X Friends Program

Built the structural backbone of MapleStory Universe's viral reach — an ambassador program where 36 creators produced 1,193 pieces of content over three months.

Key Results

$52K spent · 36 creators producing 1,193 contents · 1.9M+ cumulative impressions (CPM $27.7)

Nexpace
07 May 2025
Influencer Marketing

Global Stream Clash

Rewired the paid-influencer playbook as a 10-day competition format — 172 global streamers self-generated 664 livestreams, turning incentive into organic culture.

Key Results

$373K spent · 172 global streamers participated · 664 livestreams · 4,290 cumulative streaming hours · 1.1M VOD viewership

Nexpace
08 May 2025
Content · Performance Marketing

MapleStory N Shorts Campaign

Delivered 110M impressions in 7 days through a meme-format short-form campaign — designed to drive MapleStory N launch awareness.

Key Results

$264K spent · 110M impressions in week 1 (×2.4 ahead of pace) · 134K click conversions

Metacore Games
09 H1 2022
Performance Marketing

Merge Mansion UA

Reimagined game UA creatives through a mystery-thriller film trailer lens — a Korea-tested model that scaled into Metacore Games' global production library.

Key Results

Scaled to Metacore Games' global UA library

Supercell
10 2020
Phygital · Online Marketing

Super Fun @ Home

Translated the offline Supercell Lounge community into an online format when the pandemic forced closure — extending the program through 2021.

Key Results

Extended Supercell Lounge operation by one year through the pandemic · A.N.D Award 2020

Supercell
11 Oct 2018 — Aug 2022
Community Marketing

Brawl Stars · Clash Royale · Clash of Clans Integrated Operations

Owned community operations and marketing for Brawl Stars, Clash Royale, and Clash of Clans across four years — as Supercell's Korea counterpart partner.

Key Results

Brawl Stars new TikTok channel hitting 5M views in launch month · 4-year ongoing operation of Clash Royale and Clash of Clans

02

Case Studies

Nexpace · MapleStory Universe
Case Study ①

Infinite IP Playgrounds Vision Showcase

Timeline
Jul 7 — Jul 28, 2025
Category
Brand Marketing
Role
Campaign planning, execution, and direction
Partners
AI film makers, animation freelancers, video studios
Budget
$82K
Watch · Infinite IP Playgrounds Showcase Full Session
01
Mission

Introduce MSU/Nexpace's vision "Infinite IP Playgrounds" — and shift the public perception from a single game project to an ecosystem project.

02
Strategy

Why a showcase

The showcase format carries symbolic weight as a clear inflection point, and is uniquely effective at communicating complex content in a single moment.

Modular production strategy

A showcase typically requires 2–3 months of preparation. To compress that into 3 weeks, we shifted to an online format and modularized production — running multiple creators and studios in parallel.

03
Planning

Showcase — 7-Part Structure

  1. 01
    A World Where Infinite IP Playgrounds Are Realized
    A non-fiction drama, AI-generated, depicting what the world looks like once Infinite IP Playgrounds takes shape.
  2. 02
    Infinite IP Playgrounds Keynote
    A direct keynote articulating the vision and opening the showcase.
  3. 03
    Metaplay
    A guest-led podcast format that unpacks the core concept of Infinite IP Playgrounds.
  4. 04
    Quiz Show Animation
    A bridge segment that recaps prior parts and sets up the next — produced as a quiz-show animation for accessibility and entertainment.
  5. 05
    Builder Ecosystem
    A direct message to builders — the ecosystem's core constituents — delivered as informational motion graphics.
  6. 06
    Road Map
    Disclosure of the major project plans for H2 2025.
  7. 07
    Cookie
    A teaser segment placed at the very end — designed as bait for post-showcase virality.
04
Results

The full 7-part showcase was pre-produced within the 3-week window and broadcast live on X (Twitter). The vision webpage was published immediately after to capture the moment.

Live Viewership
26.4K
X (Twitter) live broadcast
Brand Webpage
Visit brand page
Nexpace · MapleStory Universe
Case Study ②

MapleStory Universe / MapleStory N Global Launch

Timeline
May — Jun 2025 (Launched May 15)
Category
IMC Marketing
Role
Global marketing strategy and execution (End-to-End ownership)
Target Markets
Global, with 5 priority countries (Philippines · Singapore · Brazil · Taiwan · Thailand)
Partners
NEXON Taiwan / NEXON Thailand, animation freelancers, influencer marketing agencies
Budget
$637K
01
Mission

Build launch momentum for MapleStory N and acquire users who actively engage with Play-to-Earn (P2E).

02
Strategy

Marketing for Web3 and P2E games operates under regulatory constraints. The plan was built to comply — and to convert those constraints into design choices.

Key Constraints

  • No marketing in Korea, China, Japan, or the U.S. — the historical core markets of MapleStory
  • No marketing using MapleStory N's core USP (earning potential) as messaging

Response

  • Operate active marketing only in eligible countries — but design viral spillover into restricted countries to occur naturally
  • Use third-party influencer channels (not official channels) to surface the core USP
  • Drive awareness with pre-launch meme shorts, then propagate the USP through influencer streaming immediately after launch
03
Planning

Meme Short-Form Campaign

Opened and operated a fan-page-style short-form channel directly. Used aggregator-bait headlines like "MapleStory 3 release?" to spark curiosity, and partnered with MapleStory's flagship creator (Medocbul) to produce dedicated MapleStory N animation videos.

Top-performing meme shorts — 5 of the highest-performing pieces (click to expand)

Global Stream Clash

The goal: trigger an explosive surge of MapleStory N streams on Twitch and YouTube right at launch — manufacturing an undeniable sense of momentum. To pull in 100+ influencers, the campaign was structured as a high-prize competition.

A focused 10-day window was designed so that MapleStory N streams would happen daily, hourly, and across multiple countries. To deliver the core USP through the streams, in-stream missions were built to surface the USP organically as part of gameplay.

Visit campaign site
globalstreamingclash.ggcontent.com
04
Results

Meme Short-Form Campaign

After an initial organic-virality attempt, the strategy shifted to paid reach. $250K was deployed across four channels (Facebook · YouTube × Mobile · PC), hitting 110M Impressions in roughly one week to land the awareness target — then pivoted to conversion ads to drive clicks.

Total Reach
209M
Impressions · $250K · 4-channel paid
Total Conversion
471K
Clicks · CPC $0.53 · CTR 0.23%

Global Stream Clash · 10 Days

Over the 10-day competition, 172 global streamers signed up. The result: 664 livestreams, 4,290 cumulative streaming hours, average concurrent viewership of 25,201, and 1.1M VOD views. ROI: $562 per livestream, $0.34 per VOD view, $87 per streaming hour.

Streamers
172
Global participants
Live Streams
664
4,290 cumulative hours
VOD Views
1.1M
Avg. concurrent: 25.2K
Nexpace · MapleStory Universe · NXPC
Case Study ③

NXPC Tokencomics — Tokenomics, Told as a Webcomic

Timeline
Jan — Aug 2024
Category
Content Marketing
Role
Content planning, production direction, vendor management
Partners
Webcomic studio, video production studio
Budget
~$75K
01
Mission

Disclose NXPC's tokenomics as content — making its core mechanics and differentiators understandable to a general audience, not just crypto natives.

02
Strategy

Reframe tokenomics as a single, enjoyable webcomic. Translate the abstract mechanics into a story so that readers finish to the end without effort, and absorb the core message in the process.

Three Core Messages to Deliver

  • Decentralization — item issuance, once an exclusive privilege of game studios, is now available to anyone via NXPC
  • NFT Value Preservation & Growth — NFTs cross-utilized across multiple MapleStory IP services preserve and grow in value over time
  • Ecosystem Participation = Success — service providers who participate in the ecosystem and ship services can succeed within it
03
Planning

Format

Designed as a single-episode webcomic with embedded video segments at key beats.

Story Structure

  • Protagonist — a developer struggling to make things work
  • Guide — a MapleStory NPC narrator
  • Journey — the protagonist tours the services (planets) of the MapleStory Universe, finds inspiration, ships their own service, and succeeds. The MapleStory NPC moves between planets, surfacing the core tokenomics messages organically along the way
  • Tokencomics cut 1
  • Tokencomics cut 2
  • Tokencomics cut 3
  • Tokencomics cut 4
  • Tokencomics cut 5
  • Tokencomics cut 6
04
Results

Tokencomics Launch Post on X

A single piece of content delivered campaign-grade engagement.

Impression
528K
Single tweet reach
Retweet
33K
Organic amplification
Like
18K
Affirmation
Reply
189
Comment engagement

Organic Influencer Endorsements

Web3 influencers spontaneously quoted and endorsed the work, accelerating distribution.

  • Ryan @Ryan_Neso quote
  • Bushi @Bushi_gg quote
  • K.C. Lye @TheCatalystKC quote
  • Evilbean @Evilbeanx88 quote

Media Pickup

Korean game industry outlet GameVu published a feature article on the NXPC tokenomics release.

"NEXON unpacks NXPC tokenomics through a webcomic" — GameVu
gamevu.co.kr
CD Projekt Red · Cyberpunk 2077
Case Study ④

Cyberpunk 2077 Korea Launch

Timeline
Jan — Dec 2020
Category
IMC Marketing
Role
Campaign planning & execution direction, vendor management, paid media planning & operations
Client
CD Projekt Red (AAA open-world title)
Budget
$288K total ($220K paid media + $68K unboxing live)
Watch · Cyberpunk 2077 Unboxing Live Highlights
01
Mission

Reverse the Korean launch sentiment for Cyberpunk 2077 — battered by three release delays — and engineer momentum and impact at the moment of release.

02
Strategy

"Cyberpunk 2077 is everywhere"

The diagnosis: three delays had eroded both trust and interest. The required antidote was unmistakable cultural momentum.

The closer to launch, the more touchpoints — surfacing Cyberpunk 2077 in 2–3 places per day across the gamer's day. On launch day itself, manufacture a single unmissable moment that pulled the entire community's attention into one place.

03
Planning

Paid Media — Reach the target at least once a day, everywhere they are

To execute "Cyberpunk 2077 is everywhere," a 4-phase media plan was built as a progressive expansion — from target learning to total media saturation.

Phase
Period
Goal
Channels · Audience
Budget
Phase 1
Jun 26 — Jul 3
Target learning
Selected media / Tier-1 audience
2.7%
Phase 2
Oct 12 — Oct 29
Build purchase intent
Major media / Tier-1 audience
10.2%
Phase 3
Nov 20 — Dec 3
Sentiment turnaround (broaden audience)
Major media / Tiers 1·2·3
7.9%
Phase 4
Dec 4 — Dec 21
Total media saturation
All media / Tiers 1·2·3
79.2%
Right after Phase 2 wrapped, the third release delay (Nov 19, 2020) was announced — pushing launch to Dec 10. An external shock that hit an already-fatigued audience. Phase 3 was rewritten on the fly — no longer a simple audience expansion, but a "sentiment turnaround" mission — and Phase 4 was used to compress maximum impact into the launch window.

The actual insight was not "spend a lot in many places." It was: align the plan to the medium-by-medium behavior of the target, so that wherever they spent the day, Cyberpunk 2077 surfaced at least once.

  • Cyberpunk 2077 key visual
  • NAVER search ad
  • NAVER PC main banner
  • Facebook mobile ad
  • NAVER mobile ad
  • Ruliweb mobile banner
A strategic blend of global media (Google, Facebook, etc.) and local media (NAVER, Kakao, etc.).

Unboxing Live — Game-Style Interactive

An unboxing format where the game's narrative became the live broadcast itself. The kicker: viewers had to complete missions to "unlock" the V-box on stream — turning unboxing into an interactive experience.

  • Differentiated unboxing — visualized Cyberpunk 2077's distinctiveness in a way no other game could be compared to
  • Two-way interaction — creators and viewers solved missions together, letting the audience experience the game vicariously through participation
  • V-box scale and craft — the V-box itself created game anticipation through scale and detail. Audience-coined nicknames ("the fridge," "the locker") spread organically as memes

Top-tier game streamers ran the broadcast simultaneously — landing the launch directly inside the Korean gamer community.

Twitch 4-streamer simultaneous broadcast
Top streamer collaboration, simultaneous live broadcast — landing directly inside the Korean gamer community.
  • V-box 1
  • V-box 2
  • V-box 3
  • V-box 4
  • V-box 5
04
Results

Paid Media Campaign

The 4-phase media plan was executed precisely across 58 days and 12 channels. Every core KPI landed at roughly 1.5× the projected target.

Total Impressions
158M
Forecast 104M · 1.5× over
Unique Reach
37M
Reach
CTR
0.23%
Forecast 0.15% · 1.5× over
Frequency
2.74
Avg. impressions per user

Unboxing Live

A single piece of content on launch day generated impact comparable to a major offline gaming event. The 65,586 concurrent viewer peak rivals the all-time Playx4 attendance record (~100K) — for one piece of digital content.

Live Peak
65.6K
Twitch concurrent viewers
Cumulative Views
3.5M
Twitch live cumulative
YouTube
627K
7 pieces of content combined
CPV
$0.02
Production cost per view

Award

Red Dot Award 2021 — Cyberpunk 2077 Unboxing Live
View on Red Dot
Supercell · World's First Brand Space
Case Study ⑤

Supercell Lounge — Integrated Community Hub

Timeline
Aug 17, 2019 — Jul 1, 2021 (~2 years)
Category
Experiential Marketing
Role
Lounge GM (full ownership of space, programming, operations, budget, hiring)
Client
Supercell · Brawl Stars · Clash Royale · Clash of Clans + 5 IPs
Scale
8–10 person team + 3–4 partner agencies · world's first Supercell brand space
Watch · Supercell Lounge 2-Year Recap
01
Mission

Plan and operate Supercell's first integrated community-hub brand space.

02
Strategy

Why an integrated community hub

  • Supercell's strongest IP asset has always been its community. Reinforcing that community reinforces the IP itself.
  • To grow a stronger community, you need to forge new relationships around the games — not just amplify existing ones.
  • Build a space, gather players inside it, and those new relationships emerge naturally — eventually compounding into a stronger community.

Why programming over hardware

Most brand spaces pour their resources into the hardware. Supercell Lounge's hardware mattered too — but the determining factor for whether it could function as a true community hub was the programming inside it, and the experiences players ended up sharing through it.

03
Planning

Programming

  • Operated 72 events, both recurring and one-off
  • Produced 118 pieces of content through official + influencer collaborations
  • Hosted Supercell global events
  • Supercell Lounge programming 1
  • Supercell Lounge programming 2
  • Supercell Lounge programming 3
  • Supercell Lounge programming 4

Super Fun @ Home — Crisis Response

  • COVID-19 forced the lounge to suspend operations just 4 months after opening
  • If we could deliver the same intensity of interaction online, the lounge's role would still be intact
  • Strategy was rewritten: replicate the in-person SUPER FUN experience in an online format
  • Every existing program was rebuilt for digital delivery
  • By overcoming the spatial and geographic constraints of the offline venue, more users than ever experienced SUPER FUN!
  • Super Fun @ Home 1
  • Super Fun @ Home 2
  • Super Fun @ Home 3
  • Super Fun @ Home 4

Operating Structure

  • Hired and managed an 8–10 person Supercell Lounge staff
  • Operated the space in collaboration with 3–4 partner agencies
04
Results

2-Year Operating Outcomes

From opening to closure — including the COVID-driven online pivot — every layer was owned end-to-end. The numbers below are the result.

Events
72
Recurring & one-off
Applicants
36K
Cumulative
Contents
118
Official + influencer collaborations
Viewership
11M
Cumulative content views

Awards — A.N.D Award, two consecutive years

A.N.D Award 2019 — Supercell Lounge Project
View on A.N.D
A.N.D Award 2020 — Super Fun @ Home Campaign
View on A.N.D
03

How I Work

Across nine years in global brand marketing, "why" has consistently mattered more than "what." Discovering "why" is what allows marketing to land in the right place at the right moment. To make that discipline operational, I built a 6-step thinking framework.

6-Step Thinking Framework

  1. Step 01
    01
    Mission
    Why are we doing this? What problem must be solved?
  2. Step 02
    02
    Strategy
    In which direction will we solve it?
  3. Step 03
    03
    Planning
    Concretely, how will we execute it?
  4. Step 04
    04
    Execution
    Is it being run exactly as planned?
  5. Step 05
    05
    Analysis
    Did it work? Can the numbers prove it?
  6. Step 06
    06
    Insight
    What did we learn? What's next?

End-to-End with AI Agents

I work alongside 12 AI agents I designed and trained myself, operating like a one-person marketing studio. From directing to design and web production, the entire end-to-end of marketing runs at maximum efficiency.

Direk
Director · Orchestrator
Strategy & Analysis
Campe
Campaign strategy & planning
Tren
Trend research
Day
Data analytics
Content & Copy
Konten
Social content planning
Kapi
Copywriting
Channel & Performance
Commu
Community operations
Peopo
Performance marketing
Design & Web
Adi
Art direction
Ua
UI/UX design
Diza
Graphic design
Websa
Microsite production

Thank you for reading to the end.

I hope this felt like the person your team needs.

The rest unfolds in conversation.

Contact
khjkhjkhj88@gmail.com +82 10 2481 3717
Hyunjun Kim · Senior Global Brand Marketer