Résumé.
- khjkhjkhj88@gmail.com
- Profile
- LinkedIn ↗
- Portfolio
- hyunjunkim.me/portfolio ↗
- Based
- Abu Dhabi, UAE
Profile.
"Global brands into Korea. Korean brands out to the world."
I've marketed global brands into Korea, and I've marketed Korean brands out to the world.
GTM strategy, campaigns, UA and performance, creative, content, social, community, and offline — I've done every part of brand marketing, both in-house and agency-side.
Here are those nine years.
Brands & Projects.

Awards.
Red Dot Award 2021 · Winner
Brands & Communication Design
Cyberpunk 2077 Unboxing Live Campaign
A.N.D Award 2019 · Grand Prix
Digital Ad & Campaigns / Games · Awards for New Digital
Supercell Lounge Project
A.N.D Award 2020 · Winner
Digital Ad & Campaigns / Games · Awards for New Digital
Super Fun @ Home Campaign (Supercell Lounge)
Strengths & Ability.
End-to-end Global Marketing Strategy
I run marketing end to end — from GTM strategy and budgeting through reporting and insights.
USP and Narrative Building for Complex Products
I sharpen a product's USP and build a narrative that lands with the audience.
Cross-functional Project Leadership
I've led projects with internal teams plus 20+ partner agencies across production, design, and web. I can push campaigns and projects through that kind of complexity.
Cracking the impossible brief
Whatever the mission looks like, I find a way to deliver. No brief has been too hard to figure out.
AI-Marketing Team Operations
I've trained 12 AI agents on my last nine years of experience. They run like a small marketing agency reporting to me — that's how I keep throughput high.
Experience.
NEXON KOREA→NEXON UNIVERSE→NEXPACE
Senior Marketing Manager · Global Brand & Ecosystem Marketing
Led marketing for MapleStory Universe and MapleStory N for 3 years 8 months.
Projects: MapleStory Universe, MapleStory N
MapleStory Universe / MapleStory N — Global Go-to-Market
2025.05.15 · Global launch week
Top 5 markets
Approach
- Set the mission as acquiring untapped P2E users — 'The Genesis' beta season had already built a core community ready to flow in at launch.
- With Web3·P2E regulations restricting traditional marketing tactics, split the marketing strategy along two axes — front-end (official campaigns) and back-end (third-party viral pipelines) — building a GTM structure where organic spread takes over.
- Built an IMC strategy across UA, social, short-form, and influencers — then localized it for 5 priority markets (PH · SG · BR · TW · TH).
- Brought in ~265K new users in the first 2 weeks (DAU 50K~70K); short-form alone delivered 110M impressions in 7 days at $2.27 CPM.
Global Stream Clash — Part of the launch campaign · global streamer initiative
2025.05.15
- Broke from the usual paid-influencer playbook and built a competition-driven campaign instead.
- 172 global streamers signed up on their own and ran 664 live streams over 10 days.
- 4,290 hours of streaming ($87/h) and 1.1M VOD views ($0.34/view) — strong ROI overall.
- Campaign site — globalstreamingclash.ggcontent.com
Ongoing GTM Work — MapleStory Universe · MapleStory N
- Set and run marketing strategy for the MapleStory Universe ecosystem.
- Set and run seasonal-update marketing for MapleStory N.
- Run social channels for MapleStory Universe and MapleStory N (X, Facebook, Medium, YouTube).
- Manage influencers and KOLs.
- Direct and oversee content and creative production.
- Plan, produce, and run offline events and conferences.
- Lead communications and co-marketing strategy with global partners.
- Manage global creative and marketing agencies.
designfever
Brand Marketer / AE
Led marketing for global brands at a Korean marketing agency for 3 years 11 months.
Projects: Brawl Stars, Clash Royale, Clash of Clans, Supercell Lounge, Cyberpunk 2077, Merge Mansion
🏆Cyberpunk 2077 Korean Launch Campaign
2020.01 — 2020.12 — Red Dot 2021 Winner · Brand & Communication
- Led Korean launch marketing for CD Projekt Red's AAA open-world title.
- After the third delay, community sentiment turned hostile. I rebuilt the plan around driving mass hype to meet it head-on.
- Designed and ran a $220K media campaign to drive that mass hype across the market.
- Capped it off with a top-tier streamer unboxing and launch-countdown live show — the punctuation on that mass hype.
🏆'Supercell Lounge' Brand Offline Space
2019.08 — 2021.07 — A.N.D Award 2019 Grand Prix · 2020 Winner
- Ran 'Supercell Lounge' — the world's first official Supercell brand space — for two years.
- Produced social content and ran channels for Clash Royale, Clash of Clans, and Brawl Stars.
- Led everything end to end: space and program design, content production, and social channel operations.
- When the pandemic hit, I moved the program online under the title 'SUPER FUN@HOME.'
- Designed online programs and content that fit the new-normal moment.
- Ran the project with a team of 8–10 and 3–4 partner agencies.
Merge Mansion UA Campaign
2022.02 — 2022.06
- Built and ran the Korean UA campaign strategy for Metacore Games.
- Developed and produced ad creative in a movie-trailer style.
- A/B-tested creative variants and doubled DAU, WAU, and MAU.
Coain
Online Marketing Manager
Ran online marketing for the European travel program "Work Festival," including a month on the ground in Europe managing the trip.
- Planned and produced Facebook ad creative (image and video), and planned and ran offline tasting events.
- Named the main POC for Work Festival — owned detailed programming, content, and promotion end to end.
Education.
National Aviation University of Ukraine (NAU)
Aerospace Engineering · Withdrew · Seven years living in Ukraine
Incheonnam High School
Graduated
Languages.
Native
Business-level
Email, chat, documents · global partner collaboration
Conversational
Seven years in Ukraine (NAU, 2008–2015)