Hyunjun Kim

김현준

Senior Global Brand Marketer

khjkhjkhj88@gmail.com · +82 10-2481-3717 · LinkedIn · Portfolio · Abu Dhabi, UAE

Senior Global Brand Marketer · 9 Years
Across global and local markets · Based in Abu Dhabi
🏆Red Dot 2021 Winner
A.N.D Award 2020 · 2019
Global Tier-1 IP Portfolio
NEXON · Supercell · CD Projekt Red · Metacore
01

Profile

Hire the marketing company.

I own every lever of a brand — strategy, budget, campaigns, performance, creative, social, community, measurement. With a team of AI agents trained across nine years of field execution, I run the full marketing funnel from planning through execution to measurement.

02

Brands & Projects

NEXON KOREANEXON UNIVERSENEXPACE
2022 – Present · 3 yrs 8 mos
MapleStory Universe·MapleStory N
SUPERCELL
2018 – 2022 · 3 yrs 11 mos
Brawl Stars·Clash Royale·Clash of Clans·Supercell Lounge A.N.D AWARD ×2
CD PROJEKT RED
2020 · Korean Launch
Cyberpunk 2077 RED DOT 2021
METACORE GAMES
2022 · Korean UA
Merge Mansion
03

Awards

04

Core Strengths

01

End-to-end Global Marketing Strategy

Strategy · media planning · creative · performance · community · measurement — a single operator running the full marketing funnel one-stop.

02

Narrative Building for Complex Products

Reframing complex concepts and technical detail into accessible stories and formats that resonate with both general audiences and domain experts.

03

Cross-functional Project Leadership

Orchestrating projects across 8–10 internal team members and 3–4 external partner agencies — owning the full arc from brief to launch.

04

Brand Space & Experience Design

Founded and ran the world's first Supercell brand space over 2 years. Methodologized customer-journey mapping and persona-based programming as a repeatable framework.

05

AI-Native Marketing Team Operations

Designed, trained, and run a 12-agent AI marketing & design team. Workflows standardized into a repeatable operating model.

05

Work Experience

2022.08 – Present
3 yrs 8 mos · Continuous

NEXON KOREANEXON UNIVERSENEXPACE

Senior Marketing Manager · Web3 Ecosystem Global Marketing

Project: MapleStory Universe · MapleStory N

Continuous global marketing lead for 3 yrs 8 mos. Followed the project's growth trajectory from NEXON KOREA's Blockchain Division to the spin-off Nexon Universe to Abu Dhabi-based Nexpace — moving with the organization at every step.

MSU Global Launch — MapleStory Universe global launch

2025.05.15 · Global launch week

Key Results
$637K
MSU launch total budget (USD · actual spend)
5
Markets · global integrated UA campaign
110M
Impressions · 7-day launch week
UA · Shorts ·
Streaming
Campaign 3-axis integrated design
  • End-to-end ownership of $637K mid-to-large marketing budget — strategy · UA · KOL · events · creative across all areas
  • 110M impressions in 7-day launch week (CPM $2.27) — campaign engineered to drive launch awareness and momentum
  • Layered global integrated marketing strategy on social channels (Meta · YouTube) + local marketing strategy across 5 key markets (PH · SG · BR · TW · TH) — maximized global·local synergy

Global Stream Clash — part of launch campaign · global streamer initiative

2025.05.15 · 10-day launch week

Key Results
$373K
Within launch budget (USD)
172
Applied streamers · global
664
Total streams
4,290h
Total streaming hours
1.1M
VOD views (1,108,187)
  • Broke from paid-influencer convention with a competition-based campaign — 172 global streamers self-applied (Asia · Latin America focused)
  • 172 streamers ran 664 lives over 10 days — ~50 streamers averaging 8+ live streams each, $562 per live
  • 4,290 streaming hours and 1.1M VOD views — $0.34 per VOD view · $87 per streaming hour, ROI maximized
  • Website — globalstreamingclash.ggcontent.com
Core Work (Integrated)
  • End-to-end global marketing strategy and execution for MapleStory N · MSU Web3 Ecosystem
  • AEO (Answer Engine Optimization · generative AI search) strategy and execution
  • Cross-domain ownership across UA · influencer · social · offline marketing for Web3 × Gaming
  • Creative direction and production management for global campaign · ecosystem promotion assets
  • Global creative · marketing agency management
  • Large-scale offline event · conference planning and operations (for builders · gamers · Web3 community)
  • Co-marketing strategy and execution among Nexpace global partners
Organizational Focus
  • NEXPACE LIMITED (2024.08 – Present, 1 yr 9 mos, Abu Dhabi · hybrid) — Transferred to MSU publishing subsidiary. Brand building and communication strategy across game · ecosystem · investment domains, supporting MapleStory Universe and MapleStory N launch marketing.
  • NEXON UNIVERSE (2023.11 – 2024.08, 10 mos, Pangyo) — Pre-launch marketing and communication strategy to build awareness and interest for MapleStory Universe. Branding · UA · Contents · Influencer · Event execution.
  • NEXON KOREA · Blockchain Division (2022.08 – 2023.11, 1 yr 4 mos, Pangyo) — Pre-launch awareness and interest-building marketing/communication strategy as part of Nexon's flagship Web3 initiative.
2018.10 – 2022.08
3 yrs 11 mos

designfever

Brand Marketer / AE

Korean partner agency execution for 3 global Tier-1 game IPs (Supercell · CD Projekt Red · Metacore Games). Earned Red Dot 2021 · A.N.D Award ×2 during tenure.

🏆Cyberpunk 2077 Korean Launch Campaign

2020.01 ~ 2020.12 — Red Dot 2021 Winner

  • Led Korean launch marketing for CD Projekt Red's AAA open-world game
  • Detected user sentiment shift after the 3rd release delay → redesigned strategy around "mainstream momentum"
  • Designed and executed $220K media campaign — 58 days, 12 channels, 158M impressions (1.5× target CTR)
  • Conceived unboxing live event — V-box production, collaboration with 6 top-tier game streamers
Key Results — Ad Campaign
$220K
Media campaign budget
158M
Total impressions
37M
Unique reach
0.23%
CTR · 1.5× target
2.74
Frequency · avg exposure
Key Results — Unboxing Live
$68K
Unboxing production cost
65K
Concurrent · live peak
3.5M
Total views (cumulative)
$0.02
Cost per view · unboxing live

🏆Supercell Lounge Project

2019.08 ~ 2021.07 — A.N.D Award 2019 · 2020

  • Founded, operated, and closed the world's first Supercell brand space over 2 years
  • Designed UX roadmap · customer-journey mapping, target-based persona-driven programming
  • Managed 8–10 team members and 3–4 partner agencies (full ownership of space planning · programming · operations · budget · hiring)
  • Conceived and executed pandemic-pivot SUPER FUN@HOME online campaign
Key Results
72
Number of Events · regular & ad-hoc
36K
Accumulated Applicants
118
Contents · Official + Influencers
11M
Contents Viewership · cumulative

Supercell Digital & Community Marketing

2018.10 ~ 2022.06

  • Led annual marketing strategy and community management for 3 games (Clash Royale · Clash of Clans · Brawl Stars)
  • Conceived and produced global UA creative (adopted by Supercell HQ)
  • 5M views in first month after launching new Brawl Stars TikTok channel
  • Produced global creative assets, Halloween video global delivery

Merge Mansion UA Campaign

2022.02 ~ 2022.06

  • Korean UA campaign strategy and management for Metacore Games
  • Movie-trailer-style ad creative development and production
  • DAU/WAU/MAU 2× increase via A/B-test-driven creative optimization
2017.04 – 2018.05
1 yr 2 mos

Coain

Online Marketing Manager

Online marketing lead for “Work Festival” — Europe travel program. Includes 1-month on-site management in Europe.

  • Production of Facebook ad image · video creative, planning and execution of offline tasting events (resolving the “trust barrier” identified as the primary purchase decision blocker)
  • Selected as main POC for Work Festival, full ownership of detailed programming · content · promotion
06

Education

2008 – 2015

National Aviation University of Ukraine (NAU)

Aerospace Mechanical Engineering · Withdrawn

2004 – 2007

Incheon Boys' High School

Graduated

07

Languages

Korean

Native

English

Business (messaging · email)

Conversational fluency · capable of writing English self-narrative

Russian

Conversational

HYUNJUN KIM · SENIOR GLOBAL BRAND MARKETER · 2026